Immeral Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his chestnut hair to look like a famous performer. His skin is flawless and his green eyes scan people very quickly.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Immeral was born in the west. At a young age he loved to build and create. In his 16th year, his parents were killed by a goblins raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist, Persistence, Fighting. Bonds: Attractive, Enemies. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1200 gp. Amethyst (100 gp). Red-brown spinel (100 gp). Red-brown spinel (100 gp). Silver pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamior Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears a faded coat and loose pants complete with wide-brimmed hat. His clothes are grease stained in places. His brown hair is long and unkept. His gray unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Flaws: Ugly, Disease, Addict. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 14)
Armor Class 14
Hit Points 55 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled electrum ring (2000 gp). Silver chalice with lapis lazuli gems (170 gp). Large well-done wool tapestry (200 gp). A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (1700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled electrum ring (2000 gp). Gold dragon comb with red garnet eye (1300 gp). A necklace of small pink pearls (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Medium magic item.
Ahvain Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He usually wears his grey robe and has his bow always slung over his shoulder. He keeps his chestnut hair in a flapper bob. His hazel eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the east. His job bores him to no end. He has decided to make it more interesting.
History: Sold as a small child to a necromancer, Ahvain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.
Motivation: He wants to meet his childhood hero; and he has decided he is irredeemable
Ideals: Pacifist, Fighting. Bonds: Adventurer, Criminal record, Mentor. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp. 5 Acid flasks. 1 Antitoxin. 3 Holy water.
Efferil Selevarun, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears yellow cloth garments or leather armor. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Efferil studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Secretive, Forgetful, Fearful. Bonds: Criminal record. Occupation: Baker
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 180 pp. Golden yellow topaz (1400 gp). Blue quartz (10 gp). Black pearl (1400 gp). Sard (40 gp). Malachite (10 gp). Rich purple corundum (400 gp).
Theren Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His tied-back hair is chestnut. His violet eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the north. Theren was born on a far northern plains where he grew up under the tutelage of his father, an expert Stableman. He left for the north, certain he would find work there.
Motivation: He is content; and he seems to be bored by most things
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Religious, Immigrant. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 400 gp. Onyx (60 gp).
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