Halimath Firahel, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the recently deceased. The war was a terrible time for him, and Halimath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Halimath was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying sister.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Attractive, Military. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 23 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2900 gp. Brown-green garnet (160 gp). Rock crystal (30 gp). Jet (160 gp). 1 Minor magic item.
Halimath Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is golden. He wears an eyepatch.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Halimath was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A gifted student he started as a Actor, but he got bored and became a Farmer. He has dedicated himself to building a better trade route.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 50 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp.
Quarion Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright white suits and hats. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.
Personality: This man loves dancing and to teach people dancing more than just about anything. Around other people he will do his best to conceal his emotions and appear jolly.
History: Sold as a small child to a necromancer, Quarion was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's looking for his big break; and doesn't want to be a servant and was forced into it by his family
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Mentor, Family, Adventurer. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 700 gp.
Naal Othronus, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His brown hair is cut short. His blue eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and money/treasure
Ideals: Opinionated. Bonds: Attractive, Immigrant, Enemies, Rich. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 38 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 13000 sp. Iolite (80 gp). Smoky quartz (80 gp). Emerald (1100 gp). Onyx (80 gp). Malachite (13 gp). Red spinel (120 gp). Aquamarine (500 gp). Deep blue spinel (500 gp).
Dayereth Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a white poncho over his likewise colored trousers and shirt. He has done his best to style his brown hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Bowyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Optimist, Professionalism. Flaws: Ugly, Disease. Bonds: Family. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1300 gp. Aquamarine (900 gp). Onyx (60 gp).
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