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Advanced [show]


Suhnae Amakiir, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He keeps his white hair in a pixie cut. His amber eyes dart from person to person.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Suhnae lived on a farm with his father, near the main road leading to a nearby town. Like his father and his sister before him, after school he went straight into learning to become a Interpreter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Bonds: Job, Family, Criminal record. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Suhnae Amakiir, Male Elf Sorcerer 7
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)18 (+4) 12 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic, Dwarven, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666400000

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Hadarai Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.

History: When he was but 5 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Immigrant, Job, Adventurer. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Hadarai Ariessus, Male Elf Sorcerer 15
Medium (4'7") Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 62 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Nature +7, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 6000 gp. Smoky quartz (30 gp). Obsidian (11 gp). Black pearl (500 gp). Carnelian (30 gp). Coral (130 gp). Alexandrite (500 gp). Brown-green garnet (130 gp). Banded agate (11 gp). Violet garnet (500 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars, and sports empty pouches on his belt. His hair is silver and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Assassin. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has worked as a Assassin like his mother before him.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Ideals: Professionalism, Entrepeneur. Flaws: Insane. Bonds: Job, Nature. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Aramil Qualanthri, Male Elf Sorcerer 7
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Nature +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Orc, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 800 gp. Alexandrite (1000 gp). Jet (120 gp). Onyx (60 gp).


Social Check DCs


Aust Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He prefers to wear tan pants and tee shirts. With a patchy red beard and wild red hair. His fierce amber eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of a Unemployed, who enjoyed hunting, Aust was taken on many hunting expeditions. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Aust Xistsrith, Male Elf Sorcerer 18
Medium (4'11") Elf, Lawful Evil (CR 18)
Armor Class 14
Hit Points 46 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Athletics +7, Perception +8
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +7 / 5d6+1, Ranged +10 / 5d6+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 800 pp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold dragon comb with red garnet eye (400 gp). Gold and ruby ring (4000 gp). A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Silver comb with moonstones (100 gp). Carved bone or ivory statuette (70 gp). Jeweled gold crown (3000 gp). Solid gold idol (300 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Soveliss Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many green ritualistic tattoos. He is dressed in a clean grey cloak covering his clean studded leather. His silver hair is heavily combed to the left. He has violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of goblins once and for all.

History: Gifted from a young age, Soveliss studied abroad. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Soveliss began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Soveliss was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Enemies, Military. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Soveliss Holimion, Male Elf Sorcerer 11
Medium (4'11") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 29 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)18 (+4) 10 (+0)13 (+1)
Skills Athletics +6, History +8
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Orc, Ignan, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666664000

Possessions: 280 pp. Deep green spinel (70 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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