Caeldrim Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, blue, dusty cloak. His golden hair is heavily combed to the left. His green eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. His divine abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: To get a good night's sleep; and to reunite with his old friends
Ideals: Gifted. Flaws: Secretive, Insomniac. Bonds: Rich, Adventurer. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 19 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Sylvan, Undercommon, Druidic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Thervan Aloro, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is dressed in earthy colors with a black and pastel handkerchief worn on his right side, marred by teas. He is bald on top and has large black tufts of hair around his ears. His eyes are blue and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Flaws: Ugly, Emotional, Forgetful. Bonds: Nature, In love, Criminal record. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 40000 cp. Obsidian (12 gp). Jasper (50 gp). Golden yellow topaz (400 gp). Tiger eye turquoise (12 gp). Jasper (50 gp). Fire opal (400 gp).
Berrian Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He has relatively light skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large silver tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Berrian enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Military, Criminal record. Occupation: Bowyer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 19 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2400 gp. Freshwater pearl (5 gp). Star rose quartz (30 gp). Brown-green garnet (40 gp). Aquamarine (1400 gp). Chrysoprase (30 gp). Rose (30 gp). Carnelian (30 gp). 1 Minor magic item.
Immeral Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears bulky tan painted plate armor. His whole body is exceptionally muscular. His auburn hair has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Mercenary, Immeral learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Mercenary job and began his own company from there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business
Ideals: Persistence. Flaws: Fearful. Bonds: Immigrant, Job, Criminal record. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 25 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran, Orc, Druidic
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled anklet (2000 gp). Sapphire pendant on gold chain (1700 gp). Sapphire pendant on gold chain (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Medium magic item.
Hadarai Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to hide his balding. He has a dull look in his hazel eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west his family was never financially stable. His father was a soldier and died while he was still young. Hadarai was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Military. Occupation: Doctor
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 120 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
