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NPC Generator

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Advanced [show]


Carrie Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large pastel jacket. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Carrie took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He's repulsed by the PC; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer, Enemies. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Carrie Siannodel, Male Elf Sorcerer 10
Medium (4'10") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 30 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 600 gp. Chalcedony (30 gp). 1 Minor magic item.


Social Check DCs


Aramil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Carpenter. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Carpenter like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Logical, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Aramil Ariessus, Male Elf Sorcerer 7
Medium (5'5") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 60 pp.


Social Check DCs


Beiro Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a pastel tunic with yellow highlights, and long white pants that bunch up around his shoes. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a Detective, his mother struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: To pay off his debts; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Criminal record, Debt. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Beiro Iranapha, Male Elf Sorcerer 8
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of gnolls once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of gnolls.

Flaws: Insomniac, Secretive. Bonds: Enemies, Rich, Job. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Arannis Holimion, Male Elf Sorcerer 11
Medium (5'0") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 19 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 16 (+3)18 (+4)
Skills Intimidation +8, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 6000 sp. Moss agate (5 gp). Chrysoprase (40 gp). Rose (40 gp). Chalcedony (40 gp). Sard (40 gp).


Social Check DCs


Quarion Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Quarion was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarion decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture.

Ideals: Artistic, Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Quarion Casilltenirra, Male Elf Sorcerer 9
Medium (4'10") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 26 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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