Uthemar Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north his family was never financially stable. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic. Flaws: Ugly, Greedy, Fearful. Bonds: Poor. Occupation: Locksmith
Voice: Italian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1600 gp. Chalcedony (40 gp). Malachite (14 gp). Smoky quartz (40 gp). Tiger eye turquoise (14 gp). 1 Minor magic item.
Beiro Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a necromancer, Beiro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Marshal. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Cartwright; and further expansion of business
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Mentor, Job. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 18 (+4) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Auran, Druidic, Terran
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Horineth, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in earthy colors with a grey and green handkerchief worn on his right side. He has done his best to style his auburn hair to look like a famous performer. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Elven compassion; and a strong sense of loyalty to elven people
Ideals: Athletic, Persistence. Flaws: Antagonistic, Addict, Racist. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 3000 sp.
Aramil Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his nunchaku. His silver hair is drawn into a tight pony tail with a rose scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Aramil's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Dyer, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Extrovert. Bonds: Immigrant, Poor. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 34 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Terran
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: Red-brown spinel (60 gp). Alexandrite (700 gp). Black pearl (700 gp). Deep blue spinel (700 gp). Eye agate (5 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mindartis Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He wears a small hat to hide his balding. His brown eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Fortune-teller, Mindartis learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, Family, Job, Criminal record. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 400 gp.
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