Gennal Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. He wears his golden hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gennal was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp.
Traki Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep pastel leather and dull green iron scale mail. He wears a Stetson hat to hide his balding. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Sellsword, but he got bored and became a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions
Ideals: Persistence. Flaws: Disease. Bonds: Criminal record, Job, Religious. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 2 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 2300 gp. Violet garnet (800 gp). Moonstone (70 gp). Zircon (70 gp). Onyx (70 gp). Deep blue spinel (800 gp).
Aramil Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He carries with him a set of scimitars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Aramil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants his loneliness to end; and he has a crush on the local dilettante
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Military, In love, Has a crush. Occupation: Layabout
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Goblin, Infernal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man is wearing the road beaten gear of a warrior. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.
History: Gennal was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. During his travels, Gennal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gennal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gennal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Disease, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 9)
Armor Class 15
Hit Points 17 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +2 / 3d4-1, Ranged +8 / 3d4+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1300 gp. Lapis lazuli (5 gp). Sard (40 gp). Lapis lazuli (5 gp). Golden yellow topaz (1100 gp). Rhodochrosite (5 gp). Blue star sapphire (700 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traki Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large brown tufts of hair around his ears. His eyes, though not visible through his cowl, are green.
Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Traki reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and obtaining odd cultural elven artifacts is his passion
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Adventurer. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 6000 sp.
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