Erevan Firahel, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His white hair is styled in orderly dreadlocks. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Erevan never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: In love, Rich. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 19 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. White opal (1400 gp). Coral (50 gp). Lapis lazuli (5 gp). Moonstone (60 gp). Blue diamond (5000 gp). Jade (50 gp). Carnelian (60 gp). 1 Medium magic item.
Beiro Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. He has a very tight haircut. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He dislikes all the random violence that takes place in the east. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Pacifist, Gifted, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 46 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Golden circlet with four aquamarines (1000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly morningstars and sickles. His silver hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the south. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Addict. Bonds: Criminal record, Enemies, Immigrant. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 270 pp. Rock crystal (50 gp). Golden pearl (100 gp). Sard (50 gp). Sardonyx (50 gp). Blue quartz (9 gp). Violet garnet (1100 gp). Hematite (9 gp). Sardonyx (50 gp).
Uthemar Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His feathered hat is riddled with cuts and holes. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Elven conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, Job. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 20 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 16000 sp. 1 Minor magic item.
Paelias Floshem, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear ponchos typically of a light brown in addition to tight pants. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also hits on women, regardless of circumstances.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and wants a kiss
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Has a crush, Criminal record. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!