Ahvain Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This northern man prefers to wear black clothing when he does not wear armor. His clothes are grease stained in places. He wears a broad hat to cover his moderate length auburn hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: Ahvain is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying sister.
Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Attractive. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 8)
Armor Class 15
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Aquan
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1500 gp. Sard (30 gp). 1 Minor magic item. 1 Minor magic item.
Carrie Nailo, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a worn and beaten armor. He sports a flattop hair cut. His thin eyebrows rest above his beady blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.
Motivation: Seeks redemption.
Ideals: Athletic, Gifted, Philantrophist. Flaws: Ugly. Bonds: Criminal record. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 12 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 2000 sp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Cloth of gold vestments (160 gp). 1 Minor magic item. 1 Minor magic item.
Arannis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His blonde hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Map Maker, Arannis learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He has worked as a Map Maker like his father before him.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Opinionated, Logical, Gifted. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 2d10+5, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Cloth of gold vestments (170 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp).
Nim Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a white and brown robe with the hood down. He has styled his auburn hair well, parting it to the right. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them
History: Nim was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.
Motivation: He is greedy; and doesn't want to be a marshal and was forced into it by his family
Ideals: Persistence, Entrepeneur. Flaws: Shy. Bonds: Family, Rich. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 12 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon, Gnoll, Terran
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 400 pp. Black star sapphire (1100 gp). Sard (30 gp). Black star sapphire (1100 gp). Iolite (30 gp). Blue star sapphire (1100 gp). White opal (1100 gp). Chrysoprase (30 gp). Alexandrite (1200 gp). Azurite (12 gp). Golden yellow topaz (1200 gp). Smoky quartz (30 gp). Lapis lazuli (12 gp). Violet garnet (1200 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Aramil grew up listening to his mother's many stories. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He feels threatened by others; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 gp.
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Their contribution stands as a beacon of hope for all adventurers!