Naeris Nailo, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears just a white suit. His hair is short and silver. His thin eyebrows rest above his beady violet eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer, Family. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 7000 sp. Amber (160 gp). Aquamarine (1600 gp).
Quarion Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His Stetson hat is riddled with cuts and holes. His eyes are gray.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.
History: Quarion was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 11000 sp.
Koeth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his silver hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Koeth hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and revenge
Ideals: Athletic, Joker, Justice. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1500 gp. Gold and topaz bottle stopper cork (400 gp). A roughly beaten golden orb (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Nutae Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light white in addition to tight pants. His red hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: Nutae speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: When he was but 8 years old his parents immigrated from the east. A gifted student he started as a Roofer, but he got bored and became a Crown-heir. He has set out to sabotage the competition.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Immigrant, Job, Guardian. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Undercommon, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Efferil Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair, when down, is lengthy. His eyes are brown and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Efferil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Efferil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Efferil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To be a Roofer again; and he desires power and/or immortality
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 70 pp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).
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