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Advanced [show]


Azaki Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear grey pants and tee shirts. He keeps his long white hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Azaki was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azaki decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his writing dream.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Antagonistic, Disease. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Azaki Tiltathana, Male Elf Sorcerer 16
Medium (4'10") Elf, Neutral Evil (CR 16)
Armor Class 11
Hit Points 28 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 9 (-1)18 (+4) 12 (+1)13 (+1)
Skills Nature +9, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Terran, Aquan, Gnoll, Orc
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17666666653

Possessions: 500 pp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Jeweled gold crown (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (6000 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp).


Social Check DCs


Dreali Galanodel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears violet cloth garments or leather armor. His white hair is cut short. His hazel eyes peer out from beneath his wide-brimmed violet hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 6 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well.

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Dreali Galanodel, Male Elf Sorcerer 10
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 13 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Performance +5, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 800 gp.


Social Check DCs


Fivin Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears skinny pants and wears a violet and tan robe with the hood down. He wears a deerstalker hat to hide his balding. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: He was born in the east, but his parents moved at a very young age to the west. Fivin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Flaws: Addict. Bonds: Job, Immigrant, Adventurer. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Fivin Mellerelel, Male Elf Sorcerer 8
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Draconic, Celestial
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 11000 sp.


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He keeps his long brown hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Passionate, Joker. Flaws: Insomniac, Disease. Bonds: Attractive, Nature. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Aramil Floshem, Male Elf Sorcerer 8
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 6 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)13 (+1) 13 (+1)9 (-1)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 400 gp.


Social Check DCs


Uthemar Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his green robe and has his longbow always slung over his shoulder. He wears a top hat to cover his moderate length black hair. His ears are large.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Uthemar was born in the east. At a young age he loved to build and create. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Justice, Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Uthemar Ethanasath, Male Elf Sorcerer 13
Medium (4'7") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 67 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +6, History +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Aquan
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Old masterpiece painting (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (300 gp). A necklace of small pink pearls (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). 1 Minor magic item.


Social Check DCs

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