Suhnae Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of magic on his torso, and carries axes. His red hair is knotted and matted. His eyes are amber and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Ugly, Disease, Insane. Bonds: Criminal record. Occupation: Jeweler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 5 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 7 (-2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp.
Dayereth Aloro, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears just a brown suit. He wears his silver hair up in a very large beehive style do. He has green eyes and a brown hat with a tan feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Interpreter
Voice: Indian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 40 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Auran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1700 gp.
Riardon Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with green socks and a vest with buckled shoes. He carries a battered pickaxe and tarnished rapier as well. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Engraver soon after.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and further expansion of business
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Nature. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 22 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Sylvan, Giant
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2000 gp. Silver pearl (50 gp). Smoky quartz (50 gp). Alexandrite (300 gp). Star rose quartz (50 gp). Red spinel (50 gp). Eye agate (12 gp). Black opal (1300 gp). Malachite (12 gp). Bloodstone (50 gp). Smoky quartz (50 gp).
Aerdeth Othronus, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aerdeth is combative with any and all who dare try his patience in the slightest.
History: Aerdeth was born in the north. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Justice, Persistence. Flaws: Impulsive. Bonds: Criminal record. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 10 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Aquan, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1600 gp. Fiery yellow corundum (1200 gp). Chrysoberyl (150 gp).
Rael Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a hunchback. He keeps his golden hair in a flapper bob. His eyes are amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of western immigrants he idolized his mother. His martial abilities were realized during a raid on his village. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Immigrant. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 29 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Druidic, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 240 pp. Brass mug with jade inlays (100 gp). Cloth of gold vestments (70 gp). An abacus with copper, silver and gold markers (70 gp). A delicate silver chain set with a tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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