Naal Aloro, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of death around his neck, and a kukri on his belt. He sports a long red beard, and similarly colored long hair. His eyes are hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Immigrant, Poor. Occupation: Soapmaker
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: Tourmaline (140 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peren Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He wears a robe, a symbol of luck around his neck, and a bow on his belt. His long golden hair reaches down to his waist. His green eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Peren lived on a farm with his mother, near the main road leading to a nearby town. Peren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Fearful. Bonds: Nature, Family, Adventurer. Occupation: Courier
Voice: French accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Gnoll, Auran, Ignan, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Moonstone (80 gp). Moonstone (80 gp). Pink pearl (40 gp). Black pearl (1200 gp).
Dayereth Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears grey cloth garments or leather armor. He wears his auburn hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Joker. Bonds: Criminal record, Immigrant, Rich. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Giant, Abyssal, Orc, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Deep blue spinel (1100 gp).
Ahvain Amastacia, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'7" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered writing. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC.
Ideals: Artistic. Bonds: Has a crush, Job, Rich. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 30000 cp. Malachite (10 gp). Violet garnet (1100 gp). Iolite (80 gp). Star rose quartz (80 gp). 1 Minor magic item.
Laucian Galanodel, Male Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Laucian speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Laucian does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Laucian was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He inherited the family business which he has now maintained for 15 years.
Motivation: To be a Barkeep again.
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
