Uthemar Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a penchant for wearing a ring with an oversized jet on his right hand. His golden hair is cut short. His hazel eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day
Flaws: Shy. Bonds: Rich, Military, Mentor, Criminal record. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 9 (-1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp.
Aust Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His long blonde hair reaches down to his waist. His eyes are blue and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Aust was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aust's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 14)
Armor Class 12
Hit Points 48 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Terran, Giant, Druidic
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 5000 gp. Aquamarine (900 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Chrysoberyl (110 gp). Deep blue spinel (900 gp). Red garnet (110 gp). Smoky quartz (20 gp). Lapis lazuli (6 gp). Peridot (20 gp). Star rose quartz (20 gp). Red spinel (110 gp). Alexandrite (900 gp). Deep green spinel (110 gp). Golden yellow topaz (900 gp). 1 Medium magic item.
Tharivol Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is white. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a island tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Philantrophist. Flaws: Addict, Greedy, Depressed. Bonds: Nature, Rich. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 47 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Giant
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1900 gp.
Korfel Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears skinny pants and wears a white and brown robe with the hood down. He has wavy white hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He is mildly Elf supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Korfel lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of his daughter; and elven compassion
Flaws: Racist. Bonds: Has a crush, Adventurer, Family, Immigrant. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 13 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.
Thamior Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a pastel vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in a small forest village. His childhood dream was to be a Mason, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Revenge; and his religion dominates his actions
Flaws: Ugly. Bonds: Enemies, Religious, Nature, Job. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 14 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A small bag of saffron. (20 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

