Eiravel Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Dyer and found it very stressful. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.
Motivation: He is unsatisfied with his job; and to be a gardener again
Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 30000 cp. Lapis lazuli (11 gp). Azurite (11 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item.
Naal Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue wide-brimmed hat and blue clothes and is in decent physical shape. He wears his white hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a plains tribe. As a young adult he joined a group advocating for an improvement in Elven conditions. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Criminal record, Nature. Occupation: Mercenary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 15 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 180 pp. Aquamarine (700 gp). Brown-green garnet (90 gp). Chrysoprase (80 gp). Obsidian (11 gp). Smoky quartz (80 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears his chestnut hair up in a very large beehive style do. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich northern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Painter like his father before him.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Rich, Attractive, Job. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 61 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Silver comb with moonstones (1000 gp). Cloth of gold vestments (60 gp). Silver comb with moonstones (1000 gp). Sapphire pendant on gold chain (1600 gp). Gold dragon comb with red garnet eye (1800 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.
Aust Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a white costume with the symbols of his god on his torso. His hair is blonde and curly. His green eyes lackadaisically let the world flow into them.
Personality: This man loves singing and to teach people singing more than just about anything. He works hard and plays hard.
History: He got into the Laborer business at a young age. Aust liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Laborer soon after.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Artistic. Flaws: Hedonist. Bonds: Job, Nature, Debt. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 8 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 7 (-2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Ignan, Draconic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1300 gp. 1 Minor magic item.
Dayereth Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His blonde hair is lengthy. His green eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Dayereth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: To settle down with his crush; and to settle down with his crush
Flaws: Ugly, Shy, PTSD. Bonds: Immigrant, Poor. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 14)
Armor Class 14
Hit Points 45 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +9 / 4d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 2000 gp. Black opal (400 gp). Smoky quartz (50 gp). Deep blue spinel (600 gp). Citrine (50 gp). Golden yellow topaz (600 gp). Lapis lazuli (16 gp). Lapis lazuli (16 gp). Red spinel (90 gp). Carnelian (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

