Naal Meliamne, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy pastel pantaloons and a violet scarf. His white hair is braided into rings. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.
Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Greedy. Bonds: Adventurer, Military, Enemies. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 55 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Giant, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. He is portly but not overly obese. He wears his auburn hair down. His eyes are a pleasant hazel.
Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Elves. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Carrie was born with his mother's beautiful face. Through the years after Carrie was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Carrie's mother didn't care for him much, and the feeling was mutual. He has never given up on his music dream.
Motivation: He's in love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Has a crush. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 46 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 200 gp. Fire opal pendant on a fine gold chain (900 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A 4'9" northern man, he wears a fancy violet suit. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A need for knowledge about a nearby landmark; and he has decided he is irredeemable
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 37 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Auran
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 10000 sp. Sapphire pendant on gold chain (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A silver and pearl hairclip (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).
Erevan Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his black hair in a flapper bob. He is baby faced.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Sold as a small child to a wizard, Erevan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Fighting, Optimist. Bonds: Family, Mentor, Slave. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 29 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1000 gp. Azurite (8 gp). Malachite (8 gp). Violet garnet (1400 gp). Black pearl (1400 gp).
Eiravel Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a green poncho over his likewise colored trousers and shirt. He wears his white hair up. He tend to wears goggles to shield his eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a necromancer, Eiravel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Apothecary.
Motivation: He is unsatisfied with his job; and to be a mayor again
Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Job. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 11 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 10000 sp.
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Their contribution stands as a beacon of hope for all adventurers!

