Naill Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair and beard is wavy and long. He has a dull look in his blue eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Naill lived on a farm with his father, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Family, Criminal record. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 51 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic, Infernal, Aquan
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 gp. Carved bone or ivory statuette (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Thamior Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white armored body suit, with a simple blue line shooting up and back down. His hair is golden and curly. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Thamior was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Sabotage a competitor.
Ideals: Justice, Opinionated. Flaws: Ugly. Bonds: Job. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 17000 sp.
Thamior Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears a violet coat over a brown low-cut shirt, and a small hat upon his head. He has a moderate pudge and is not very fit. His black hair, when down, is lengthy. He wears an eyepatch.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.
History: Thamior was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Passionate. Flaws: Ugly, Lazy. Bonds: Poor, Adventurer. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Halfling, Auran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1300 gp. Black velvet mask with numerous citrines (160 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (2200 gp). Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.
Uthemar Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His hair is auburn and curly. His gray eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Uthemar grew up listening to his mother's many stories. Uthemar was born on a far western desert where he grew up under the tutelage of his mother, an expert Interpreter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 18)
Armor Class 13
Hit Points 42 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 5000 gp. Peridot (20 gp). Hematite (7 gp). Red-brown spinel (160 gp). Chalcedony (20 gp). Red-brown spinel (160 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). 1 Medium magic item.
Rolen Liadon, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, yellow, dusty cloak. His hair is cut close to his head. His eyes are likewise green. His teeth are white and perfect.
Personality: He can speak with the recently deceased. Rolen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted arcane powers by his dying sister.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he desires power and/or immortality
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Military, Adventurer. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling, Draconic, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
