Carrie Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. His tied-back hair is blonde. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and money/treasure
Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Gnoll, Druidic
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Black velvet mask with numerous citrines (160 gp). An abacus with copper, silver and gold markers (160 gp). Cloth of gold vestments (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is heavily combed to the right. His eyes are likewise green. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: To prove his worth to the world; and he has passion for adventuring and risk
Flaws: Impulsive, Fearful. Bonds: Poor, Attractive, Adventurer. Occupation: Herbalist
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 400 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).
Heian Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the south. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants a kiss; and he wants to get laid
Flaws: Antagonistic, Secretive. Bonds: Attractive, Immigrant, Has a crush, Enemies. Occupation: Server
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 8000 sp.
Naeris Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His golden hair is braided into rings. His amber eyes are passionate and lively.
Personality: This man loves music and to teach people music more than just about anything. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Naeris lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Insane. Bonds: Rich, Criminal record, Family. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 800 gp.
Immeral Firahel, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'10", this man is typically in his Servant uniform. His hair is brown, silky, and of moderate length. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Justice, Joker. Bonds: Job, Attractive, Nature. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
