Naill Mystralath, Male Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.
History: Gifted from a young age, Naill studied abroad. Naill abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Ugly, Shy, Hedonist. Bonds: Adventurer. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp. 1 Minor magic item.
Arannis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears just a brown suit. He keeps his long auburn hair kept up in a rat tail. His eyes are a pleasant gray.
Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Slave Trader, who enjoyed hunting, Arannis was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Joker. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 14)
Armor Class 11
Hit Points 26 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Auran, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 200 pp. Black pearl (700 gp). Alexandrite (700 gp). Carnelian (70 gp). Red garnet (160 gp). Golden yellow topaz (700 gp). Silver pearl (160 gp). Violet garnet (700 gp). Obsidian (7 gp). Onyx (70 gp). Violet garnet (700 gp). Azurite (7 gp). Lapis lazuli (7 gp). Chalcedony (70 gp). Rhodochrosite (7 gp). Banded agate (7 gp). Golden yellow topaz (700 gp). 1 Minor magic item.
Theren Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and tends to wear a large grey jacket. His skin is also unnaturally pale. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Theren was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Disease, Antagonistic. Bonds: Religious, Enemies, Military. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 16 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1500 gp.
Soveliss Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports blue clothing, slightly heavier than average wear. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and violet eyes are beguiling and draw you in.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.
History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Soveliss grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Soveliss. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Military, Criminal record. Occupation: Shoemaker
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 50 pp. Aquamarine (600 gp). Black pearl (600 gp). Silver pearl (100 gp). Chrysoprase (40 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He is bristling with hidden weapons, mostly tridents and flails. He has wavy blonde hair. His gray eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was granted necromantic powers by his dying brother.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Artistic, Gifted. Flaws: Shy, PTSD. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Aquan, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Silver comb with moonstones (500 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (700 gp). Sapphire pendant on gold chain (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
