Thamior Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His thin eyebrows rest above his beady hazel eyes.
Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Thamior would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Flaws: Ugly, Shy. Bonds: Poor, Military, Mentor. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 59 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Azurite (4 gp). Obsidian (4 gp). Moonstone (20 gp). Black pearl (1400 gp). Red garnet (40 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aust Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born on a small isolated farm. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.
Motivation: Someone believes him a fraud; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Family, Nature. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial, Dwarven, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp.
Peren Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and sports black clothing, slightly heavier than average wear. His silver hair is cut short. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Merchant. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peren is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Peren was born on a far southern plains where he grew up under the tutelage of his mother, an expert Merchant. He struck the Merchant job and began his own company from there.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is unsatisfied with his job
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 27 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 600 gp. Jet (80 gp). Deep blue spinel (1400 gp). Aquamarine (1400 gp). Star ruby (1400 gp). Coral (80 gp). Black pearl (1400 gp). Aquamarine (1400 gp). White pearl (80 gp).
Naal Raethran, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy white beard and wild white hair. His hazel unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He is a very good compulsive liar and kleptomaniac.
History: Naal was born with his father's beautiful face. Naal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Disease, Addict. Bonds: Attractive, Poor, Criminal record. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 900 gp. Sapphire pendant on gold chain (1400 gp).
Fivin Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is heavily combed to the right. His gray eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Elven conditions. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Elven people; and elven compassion
Ideals: Athletic, Joker. Flaws: Disease, Racist. Bonds: Slave. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 200 gp. Star rose quartz (30 gp). Rhodochrosite (16 gp). White pearl (100 gp). Freshwater pearl (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!

