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NPC Generator

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Advanced [show]


Efferil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean black cloak covering his clean studded leather. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise hazel.

Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Efferil was born with his mother's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Opinionated, Artistic. Bonds: Poor, Attractive, Criminal record. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Efferil Mystralath, Male Elf Sorcerer 6
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)16 (+3) 10 (+0)17 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: Banded agate (10 gp).


Social Check DCs


Koeth Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a glaive. He wears a broad hat to cover his moderate length white hair. He has a dull look in his hazel eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He struck the Architect job and began his own company from there.

Motivation: Wants to open a new tavern; and he's attracted to the pc

Ideals: Fighting. Bonds: Family, Job, Nature, Has a crush. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Koeth Casilltenirra, Male Elf Sorcerer 6
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Full Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Theriatis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting grey shirt and pants. With a patchy auburn beard and wild auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Theriatis was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Theriatis Amakiir, Male Elf Sorcerer 6
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 500 gp.


Social Check DCs


Tharivol Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a deerstalker hat to cover his moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Tharivol is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tharivol took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane. Bonds: Adventurer, Criminal record, Nature. Occupation: Carter

Voice: American accent

Attributes [hide]

Tharivol Meliamne, Male Elf Sorcerer 6
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills History +2, Sleight of Hand +7
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Healer’s kit. 1 Magnifying glass.


Social Check DCs


Quarion Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has wavy blonde hair. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Stableman, his father struggled to pay the bills. One day when Quarion was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Quarion was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Passionate. Flaws: PTSD. Bonds: Family, Poor. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Quarion Floshem, Male Elf Sorcerer 6
Medium (4'11") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 900 gp. Deep blue spinel (200 gp).


Social Check DCs

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