Caeldrim Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This western man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His clothes are grease stained in places. His white hair is lengthy and is close to two feet long. His eyes are amber and catlike.
Personality: Eccentric and domineering, Caeldrim will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Immigrant, Military. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Goblin
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1900 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (400 gp). Golden circlet with four aquamarines (1000 gp). Old masterpiece painting (400 gp). Black velvet mask with numerous citrines (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He very much looks the part of a Mason. He wears a feathered hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out west to avoid the crime he committed. He inherited the family business which he has now maintained for 15 years.
Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane, Fearful, Disease. Bonds: Job, Criminal record. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 600 gp.
Quarion Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He has a large black mantle and cape that has been intricately interwoven into his white robe. His hair is long and auburn with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. He has gleaming, smiling blue eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Quarion took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To find somewhere to settle down; and an old rival family wants him found
Ideals: Philantrophist, Joker. Flaws: Mundane. Bonds: Nature, Family. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Undercommon, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 sp. Aquamarine (800 gp). Freshwater pearl (6 gp). Red-brown spinel (100 gp).
Raer Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He used his abilities to trick people and travel the world for free.
Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and wants to open a new tavern
Ideals: Justice. Flaws: Shy, Mundane. Bonds: Criminal record, Job. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Druidic, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 gp. Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Eathalena, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears a grey coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His clothes are grease stained in places. He is bald on top and has large silver tufts of hair around his ears. His eyes, though not visible through his cowl, are brown.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north. Aramil was born on a far northern plains where he grew up under the tutelage of his father, an expert Interpreter. He now spends his time doing works of charity.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants revenge against goblins
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 7 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Violet garnet (1200 gp). White pearl (140 gp). Bloodstone (40 gp).
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