Theriatis Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan cloak and cross-gartered green stockings. He wears his auburn hair up in a very large beehive style do. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Theriatis hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants revenge against illithids; and revenge
Ideals: Athletic, Joker, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 11000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered violet stockings. He carries with him a set of axes on his belt, each one with a topaz on the hilt. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are blue.
Personality: He is mildly Elf supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: Elven compassion.
Ideals: Fighting, Philantrophist, Athletic. Flaws: Racist. Bonds: Nature. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 62 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1500 gp. Freshwater pearl (5 gp). Coral (70 gp). Moss agate (5 gp). Smoky quartz (20 gp). Freshwater pearl (5 gp). Peridot (20 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aelar Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and yellow robe with the hood down. He is physically well-built. His chestnut hair is cut short. This green eyed northerner is not easily forgotten.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: Marry his brother to traveling adventurers; and seeks redemption
Ideals: Joker. Flaws: Addict. Bonds: Criminal record, Nature, Family. Occupation: Bounty Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 800 gp. Banded agate (14 gp). Chrysoprase (70 gp). Azurite (14 gp). Chalcedony (70 gp).
Himo Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a tight fitting green shirt and pants. He has a hunchback. His silver hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gifted from a young age, Himo studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Himo took refuge in the old dungeon and found the beat up trident and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Himo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 15
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 40 pp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Silver chalice with lapis lazuli gems (140 gp).
Quarion Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man is renowned for his bright white suits and hats. His tied-back hair is brown. His face is covered beneath a completely black helmet.
Personality: Quarion hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a pair of adventurers, Quarion grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has drifted from career to career and currently works as a Banker.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and someone believes him a fraud
Ideals: Artistic. Bonds: Criminal record, Adventurer, Job, Enemies. Occupation: Banker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!