Theren Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tan tunic with yellow highlights, and long green pants that bunch up around his shoes. His brown hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theren took refuge in the large cave and found the beat up greatsword and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world
Ideals: Logical, Fighting. Flaws: Insane. Bonds: Attractive, Nature, Criminal record. Occupation: Dilettante
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with feathered hat. He wears his blonde hair down. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Quarion began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of brigands; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Immigrant, Attractive, Enemies. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.
Mindartis Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, he has sought to make the best of life.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Optimist, Justice. Bonds: Attractive, Criminal record, Mentor. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 36 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Cloth of gold vestments (50 gp). Old masterpiece painting (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Riardon Selevarun, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a fancy grey suit, he is not a threatening figure. His red hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Fortune-teller. Riardon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Hedonist, Antagonistic, Insomniac. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 49 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Ignan, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Halimath Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His hair is long and brown with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His brown unseeing eyes seem to look past you.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Halimath was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: An old rival family wants him found; and to unite with his brother
Flaws: Disease, Antagonistic. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 500 gp. 1 Minor magic item.
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