Uthemar Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his trident. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling gray eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Blacksmith business at a young age. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to be a slave trader again
Flaws: Shy, Insane. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 120 pp.
Suhnae Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy brown hair. He wears an eyepatch.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Suhnae grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Athletic. Flaws: Ugly, Shy, Insane. Bonds: Adventurer. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 4 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 900 gp. Lapis lazuli (6 gp). Violet garnet (600 gp). Rich purple corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Soveliss Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Eccentric and domineering, Soveliss will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Extrovert, Gifted. Bonds: Attractive, Religious, Adventurer. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 6 (-2) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Goblin
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Varis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His black hair is still thick. This violet eyed northerner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he desires power and/or immortality
Flaws: Ugly, Cynical. Bonds: Adventurer, Religious, Mentor. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 900 gp. Deep green spinel (100 gp). Violet garnet (300 gp).
Thamior Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His hair is red and curly. His thin eyebrows rest above his beady blue eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: In love, Slave. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1500 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
