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NPC Generator

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Advanced [show]


Suhnae Withrethin, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears very tight pants and wife beaters, though occasionally he sports a green coat. His black hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with finding treasure.

History: He comes from a rich eastern family. He has had some formal music training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Artistic. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Suhnae Withrethin, Male Elf Sorcerer 6
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)14 (+2) 18 (+4)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He has a moderate pudge and is not very fit. His hair is silver and very short. His half smiles and violet eyes are beguiling and draw you in.

Personality: Aramil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Elven people; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical, Artistic. Flaws: Racist. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Aramil Suithrasas, Male Elf Sorcerer 11
Medium (4'8") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 44 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Investigation +7, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: 2000 gp. Tiger eye turquoise (11 gp).


Social Check DCs


Aramil Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He wears green trousers with yellow and grey striped suspenders. He wears various colorful collared shirts. He carries with him a set of swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is kept up in a ponytail inside a broad hat. This amber eyed northerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up sword and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Nature, Family. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Aramil Fasharash, Male Elf Sorcerer 6
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Carnelian (50 gp). Black pearl (300 gp). Azurite (10 gp). Brown-green garnet (130 gp).


Social Check DCs


Halimath Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He has a large pastel mantle and cape that has been intricately interwoven into his black robe, and his gloved hand is found clutching a greataxe. He has a long golden beard with little hanging trinkets. His blue unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.

History: Halimath hails from a village terrorized by drow. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: A need for knowledge about a nearby landmark; and revenge

Flaws: Disease, Cynical. Bonds: Adventurer, Enemies, In love. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Halimath Casilltenirra, Male Elf Sorcerer 13
Medium (5'5") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 59 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 8 (-1)16 (+3)
Skills Animal Handling +3, Religion +6
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 4000 gp. Pink pearl (120 gp). Rhodochrosite (5 gp). Aquamarine (1600 gp). Coral (120 gp). Jet (120 gp). Golden pearl (120 gp).


Social Check DCs


Naill Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his scythe. His hair is short and silver. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.

History: Naill was born in the north. At a young age he loved to build and create. A freak accident while working with his Cook father left him crippled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Naill Goltorah, Male Elf Sorcerer 9
Medium (5'1") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 23 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (1200 gp). A roughly beaten golden orb (30 gp).


Social Check DCs

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