Ahvain Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy silver hair. His brown eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a mountains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Gifted. Flaws: Addict. Bonds: Nature, Job, Rich. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 56 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Terran, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 2000 gp. 1 Minor magic item.
Vanuath Floshem, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and wears baggy tan pantaloons and a grey scarf. With a patchy golden beard and wild golden hair. He wears large thick round spectacles.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Elven conditions. Some 9 years later his spouse died after the birth of his son. Heartbroken, Vanuath never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Elven compassion.
Ideals: Athletic, Optimist. Flaws: Disease, Racist. Bonds: In love. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 25 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 13000 sp. Golden yellow topaz (200 gp).
Enialis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'10" and dresses like a well dressed Dilettante does. He has shaved his head bald. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is skeptical of what others tell him and is slow to trust.
History: The child of a Cartwright, who enjoyed hunting, Enialis was taken on many hunting expeditions. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Job, Nature. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 33 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2400 gp. Jeweled gold crown (5000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Golden circlet with four aquamarines (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp).
Adran Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. He keeps his white hair in a flapper bob. His half smiles and gray eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a necromancer, Adran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Mentor. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 21 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Infernal, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 11000 sp. Sard (70 gp). Red-brown spinel (70 gp). Lapis lazuli (8 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright grey suits and hats. He has golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.
Motivation: He wants revenge against orcs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Nature, Slave, Immigrant, Enemies. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
