Erdan Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Expand his business.
Flaws: Ugly. Bonds: Enemies, Job, Military, Rich. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 30 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Dwarven, Giant
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He wears a top hat to hide his balding. His eyes are likewise hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered writing. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and revenge
Ideals: Artistic. Flaws: Mundane, Disease. Bonds: Family, Enemies. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1600 gp.
Efferil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears skinny pants and wears a black and grey robe with the hood down. His brown hair is singed and shortened. He has gleaming, smiling amber eyes.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of western immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: To be a Ruler again; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 6000 sp. 1 Minor magic item.
Aramil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple yellow robe with black stripes complete with hood. His chestnut hair is cut short. His eyes are likewise gray. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.
Motivation: To be a Shoemaker again; and his relatives are trying to arrange a marriage
Ideals: Athletic. Bonds: Attractive, Job, Family, Immigrant. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 37 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 80 pp. Old masterpiece painting (1800 gp). Cloth of gold vestments (40 gp). A delicate brass dragon egg (60 gp).
Thamior Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears green trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His black hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Animal Trainer, his mother struggled to pay the bills. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1300 gp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).
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