Carrie Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white shirt with thin pastel vertical stripes and grey pants. He has dyed his greying white hair a little too much giving a sharp white color. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. Carrie is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and to reunite with his absent mother
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Family, Rich. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 35 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 250 pp.
Ivellios Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a robe, a symbol of magic around his neck, and a greataxe on his belt. His chestnut hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He was born at the edge of vast mountains. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 60 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Draconic, Giant
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 230 pp. A miniature golden chest with tiny emeralds lining the top (30 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (1300 gp). Old masterpiece painting (1300 gp).
Immeral Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly crossbows and greatswords. He wears a Stetson hat to hide his balding. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with singing.
History: He served in the navy to pay for his family's outstanding loans. When Immeral reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Military. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 38 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 gp. Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
Erdan Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. He has a very tight haircut. He has gleaming, smiling violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear; and he's looking for his big break
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Attractive, Poor, Mentor. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 16)
Armor Class 14
Hit Points 11 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 7 (-2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Smoky quartz (60 gp). Golden yellow topaz (900 gp). Sardonyx (60 gp). Zircon (60 gp). Chrysoprase (60 gp). Aquamarine (900 gp). Violet garnet (900 gp). Sardonyx (60 gp). Lapis lazuli (11 gp). Red spinel (90 gp). Rock crystal (60 gp). Brown-green garnet (90 gp). Zircon (60 gp). Black pearl (900 gp). Jet (90 gp). Golden yellow topaz (900 gp). Malachite (11 gp). Sard (60 gp). Deep blue spinel (900 gp). Jet (90 gp). Zircon (60 gp). Sard (60 gp). Smoky quartz (60 gp). 1 Medium magic item.
Erdan Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy silver hair. His violet eyes peer out from beneath his wide-brimmed white hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Sensitive, Mundane, Secretive. Bonds: Poor, Job. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1000 gp. Moss agate (11 gp). Aquamarine (1200 gp). Coral (150 gp). Lapis lazuli (11 gp). Deep green spinel (150 gp). Alexandrite (1200 gp). Banded agate (11 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

