Aramil Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: An older man who is wearing a tight grey one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. He has shaved his head bald. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across
History: Born in the west to a Merchant, Aramil learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He hasn't been sleeping well lately.
Motivation: To reunite with his old friends; and balancing his hectic life and new merchant responsibilities is difficult
Flaws: Addict, Insomniac. Bonds: Job, Criminal record, Adventurer. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 16)
Armor Class 14
Hit Points 88 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 19 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: Alexandrite (1000 gp). Red spinel (100 gp). Banded agate (10 gp). Freshwater pearl (10 gp). Rich purple corundum (1500 gp). Star rose quartz (50 gp). Black opal (1500 gp). Moss agate (10 gp). Star rose quartz (50 gp). Rock crystal (50 gp). Alexandrite (1000 gp). Golden pearl (100 gp). Chalcedony (50 gp). Alexandrite (1000 gp). Carnelian (50 gp). Onyx (50 gp). Jade (100 gp). Emerald (1500 gp). Blue star sapphire (1500 gp). Amethyst (100 gp). Deep blue spinel (1000 gp).
Mindartis Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'11". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a quarterstaff. He wears his silver hair down. His eyes are gray and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is content
Ideals: Optimist. Flaws: Mundane. Bonds: Criminal record, Slave, Rich. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 29 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears professional attire. With bright golden hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.
History: Sold as a small child to a wizard, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Disciplined. Bonds: Attractive, Has a crush, Mentor, Adventurer. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 1400 gp. Iolite (20 gp). Blue quartz (16 gp). Zircon (20 gp). Jade (50 gp). Star rose quartz (20 gp). Violet garnet (700 gp). Obsidian (16 gp). Pink pearl (50 gp).
Halimath Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He wears many layers of old clothing at all times, and his gloved hand is found clutching a bow. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has always had a great fascination with Elven culture. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Recently he has begun working with bootleggers and crooks.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Insomniac, Racist. Bonds: Poor, Adventurer, Criminal record. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 47 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Red garnet (150 gp). Tiger eye turquoise (6 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are hazel.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.
History: Sold as a small child to a brothel owner, Rael was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Sensitive. Bonds: Poor, Adventurer, Mentor. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 19)
Armor Class 11
Hit Points 66 (19d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +9 / 5d8+3, Ranged +7 / 5d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 1500 pp. Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver chalice with lapis lazuli gems (60 gp). Brass mug with jade inlays (600 gp). Embroidered and bejeweled glove (2000 gp). Jeweled gold crown (4000 gp). Sapphire pendant on gold chain (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

