Aust Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely white suit with green socks and a vest with buckled shoes. With bright silver hair and a scraggly beard. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Job, Mentor. Occupation: Farmer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 14)
Armor Class 14
Hit Points 10 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 6 (-2) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Sylvan, Goblin
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 2000 gp. Embroidered and bejeweled glove (3000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Old masterpiece painting (1400 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Aramil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a faded coat and loose pants complete with top hat. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born several months after his mother was called into army service. A few years later when the south was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Professionalism. Bonds: Family, Military, Immigrant, Criminal record. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 60 pp. Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, yellow cloak. He carries with him a set of lances on his belt, each one with a ruby on the hilt. He is bald on top and has large white tufts of hair around his ears. His amber eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Bather. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered west to less war torn lands. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Mundane, PTSD. Bonds: Job, Family. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 11 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 10 pp. 1 Minor magic item.
Ivellios Firahel, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a feathered hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of northern immigrants he idolized his father. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away; and someone believes him a fraud
Ideals: Opinionated, Gifted. Bonds: Poor, Enemies, Immigrant. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 21 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp. Chrysoprase (80 gp). Freshwater pearl (6 gp). Rock crystal (80 gp). 1 Minor magic item.
Hadarai Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'7". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a pixie cut. He has gleaming, smiling amber eyes.
Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Hadarai was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hadarai's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Entrepeneur. Flaws: Disease, Impulsive, Ugly, Antagonistic. Occupation: Unemployed
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 28 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Amber (50 gp). Azurite (7 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


