Suhnae Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a dull look in his violet eyes.
Personality: He dislikes all the random violence that takes place in the south. He uses divination through singing.
History: Born to a Mayor, his father struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Pacifist, Gifted. Bonds: Poor, Adventurer. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 600 gp.
Nutae Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his chestnut hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Nutae was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Insomniac, Emotional. Bonds: Rich, Job. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 36 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1200 gp. Banded agate (12 gp). Moonstone (50 gp).
Dayereth Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. His hair, while still mostly white, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a map maker and was forced into it by his family
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 700 gp.
Tharivol Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His black hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Tharivol was born the youngest of three triplets. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in morningstar use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tharivol was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Family, Enemies. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 93 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnome, Aquan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 500 pp. Old masterpiece painting (1600 gp). Gold dragon comb with red garnet eye (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold and topaz bottle stopper cork (1200 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Korfel Meliamne, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.
Personality: Korfel hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north his family was never financially stable. Korfel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Korfel decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Blue quartz (13 gp). Jet (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!