Gennal Meliamne, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a yellow and blue handkerchief worn on his left side. He is an epitome of beauty. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a daughter. He has recently gotten a pet goose that steals things from people.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Flaws: Addict. Bonds: Attractive, Enemies, Criminal record, In love, Has a crush. Occupation: Healer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Varis Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His auburn hair is still thick. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Passionate, Artistic. Flaws: Disease. Bonds: Rich, Family, Criminal record. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 23 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic, Celestial
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Quarion Holimion, Male Elf [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, he is an attractive figure. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is black and curly. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quarion took refuge in the ruined castle and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Professionalism. Bonds: Attractive, Religious, Nature, Immigrant. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 15000 sp.
Thervan Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear grey clothing when he does not wear armor. His white hair is greasy and uncared for. His hazel eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a slaver, Thervan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thervan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thervan. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Immigrant, Mentor, Criminal record. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Druidic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dayereth Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly chestnut, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.
Motivation: He is greedy; and he's repulsed by the pc
Flaws: Antagonistic, PTSD. Bonds: Attractive, Family, Immigrant, Rich. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 52 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 4000 sp. Deep blue spinel (400 gp). Sardonyx (80 gp). Emerald (500 gp). Sard (80 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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