Hadarai Horineth, Male Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a pastel shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His brown hair is braided into rings. His gray eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small mountains village. Hadarai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Slave, Nature. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 10 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 pp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Old masterpiece painting (1000 gp). Solid gold idol (1200 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Sapphire pendant on gold chain (1200 gp). Silver chalice with lapis lazuli gems (180 gp). A roughly beaten golden orb (180 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, white shirt, and black tie, and carries scythes. His brown hair is singed and shortened. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Aramil grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and obtaining odd cultural elven artifacts is his passion
Ideals: Fighting, Philantrophist, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Immeral Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a black tunic with grey highlights, and long brown pants that bunch up around his shoes. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Immeral isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Glassblower business at a young age. He struck it rich when he found rare goods in large quantities. He struck the Glassblower job and began his own company from there.
Motivation: A deep hatred of illithids; and wants to open a new tavern
Ideals: Impeccable. Bonds: Job, Rich, Enemies. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 200 gp.
Aramil Nailo, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man has a large white mantle and cape that has been intricately interwoven into his black robe and is in decent physical shape. His white hair is matted, messy, and big. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aramil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is obsessed with finding treasure.
History: He was born in the south, but his parents moved at a very young age to the north. When Aramil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 14 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2400 gp.
Efferil Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a red handlebar mustache and slicked back red hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a hateful person. He taunts others and blames them for his problems. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Efferil was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Efferil's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Immigrant. Occupation: Butcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
