Raer Amakiir, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east to a Spy, Raer learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Spy like his father before him.
Motivation: He feels threatened by others; and to be a fortune-teller again
Flaws: Emotional, Fearful, PTSD. Bonds: Rich, Job. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 3 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Elven, Draconic, Gnoll, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 130 pp.
Koeth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large silver tufts of hair around his ears. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Miner. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He has achieved small success as a Miner.
Motivation: He is greedy.
Flaws: Ugly. Bonds: Rich, Job, Enemies, Immigrant. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Varis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. His hair is chestnut and curly. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Varis was born in the west. At a young age he loved to build and create. Varis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Varis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 59 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1500 gp. Deep blue spinel (300 gp). Star ruby (700 gp). Emerald (700 gp). Black pearl (300 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a sai on his belt. His golden hair is greasy and uncared for. His fierce blue eyes like to dwell on things.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Nim lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a giants raid, leaving Nim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Nim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: An old rival family wants him found.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 4000 sp. 1 Minor magic item.
Efferil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. His white hair is still thick. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of northern immigrants he idolized his father. Efferil was born on a far northern forest where he grew up under the tutelage of his father, an expert Mercenary. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Immigrant, Adventurer. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.
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