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NPC Generator

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Advanced [show]


Azaki Liadon, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright grey suits and hats. His chestnut hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Azaki is combative with any and all who dare try his patience in the slightest.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Elven conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Justice, Gifted. Flaws: Ugly, Racist. Bonds: Poor, Guardian. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Azaki Liadon, Male Elf Sorcerer 6
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)8 (-1) 12 (+1)12 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 11
Languages Elven
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden yellow topaz (300 gp). Fiery yellow corundum (1100 gp). Lapis lazuli (5 gp). Citrine (80 gp). 1 Minor magic item.


Social Check DCs


Aramil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green cloak and cross-gartered blue stockings. His hair is cut close to his head. He has green eyes and a green hat with a blue feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. In his 17th year, his parents were killed by a gnolls raid, leaving Aramil alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: Many gnolls want him driven away; and sabotage a competitor

Bonds: Job, Rich, Enemies, Family. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Aramil Ilphelkiir, Male Elf Sorcerer 9
Medium (5'1") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills History +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Solid gold idol (300 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Nim Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. He carries a battered hand crossbow and tarnished kukri as well. His brown hair and beard is wavy and long. He wears a mask on his face.

Personality: He has always had a great fascination with Elven culture. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Nim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Nim Ariessus, Male Elf Sorcerer 8
Medium (5'1") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Infernal, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 1600 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Berrian Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a bastard sword. With bright brown hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Berrian is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Adventurer, Military. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Berrian Meliamne, Male Elf Sorcerer 10
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 21 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 12 (+1)11 (+0)
Skills Insight +5, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: Carved bone or ivory statuette (90 gp). Silver comb with moonstones (500 gp). Sapphire pendant on gold chain (1900 gp). Jeweled gold crown (2000 gp). Jeweled anklet (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs


Thervan Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. His hair is golden, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Elves.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thervan took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Racist. Bonds: Poor, Attractive, Military, Nature. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Thervan Xistsrith, Male Elf Sorcerer 10
Medium (5'1") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Insight +6, Nature +3
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 50 pp. Golden yellow topaz (800 gp). Brown-green garnet (60 gp). Alexandrite (800 gp). Blue quartz (5 gp). Moonstone (80 gp). Rhodochrosite (5 gp). Rose (80 gp). Azurite (5 gp).


Social Check DCs

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