Theren Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Flattery will make him almost putty in your hands.
History: Sold as a small child to a necromancer, Theren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Merchant mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Flaws: Secretive, Selfish, Disease. Bonds: Mentor, Rich. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 35 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Deep green spinel (120 gp). Star rose quartz (60 gp). Golden yellow topaz (1100 gp). Zircon (60 gp). Tourmaline (120 gp). Aquamarine (1100 gp). Amethyst (120 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Red-brown spinel (120 gp). Iolite (60 gp). Black pearl (1100 gp). Deep blue spinel (1100 gp). Obsidian (10 gp). Jet (120 gp). Pink pearl (120 gp). Golden yellow topaz (1100 gp). Chrysoprase (60 gp). Violet garnet (1100 gp). Rhodochrosite (10 gp). Emerald (900 gp). Golden pearl (120 gp). Malachite (10 gp). 1 Medium magic item. 1 Medium magic item.
Theriatis Hanali, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Barrister. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Theriatis was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern.
Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 9 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 6 (-2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 2000 gp. Peridot (50 gp). 1 Minor magic item.
Dayereth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, grey cloak. His hair, while still mostly chestnut, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He struck the Animal Trainer job and began his own company from there.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Joker. Flaws: Sensitive, Depressed. Bonds: Attractive, Poor, Job. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 28 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 11 (+0) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Gnome
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 270 pp. Violet garnet (700 gp). Sard (20 gp). Jet (90 gp). Malachite (6 gp). Star ruby (1200 gp). Aquamarine (700 gp). Moonstone (20 gp). Violet garnet (700 gp). Lapis lazuli (6 gp).
Caeldrim Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His eyes are amber and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Caeldrim was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His right leg appears badly burned and disfigured. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. After months of barely getting by, Naill managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Artistic. Bonds: Rich, Criminal record. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 28 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Auran, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

