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Advanced [show]


Mindartis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has shaved his head bald. His green eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Adventurer business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Mindartis Koehlanna, Male Elf Sorcerer 8
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 11 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)9 (-1) 10 (+0)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Aramil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in grey turtlenecks beneath a black coat with violet slacks. His silver hair, when down, is lengthy. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Aramil was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and he is compelled to act according to his religious beliefs

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Family, Religious. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Aramil Ariessus, Male Elf Sorcerer 12
Medium (5'5") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 20 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)16 (+3) 14 (+2)8 (-1)
Skills Nature +7, Religion +7
Senses Passive Perception 12
Languages Common, Elven, Auran, Goblin, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1500 gp). Gold and topaz bottle stopper cork (300 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has golden hair. He has several tiny amethyst earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Rich, Mentor. Occupation: Priest

Voice: French accent

Attributes [hide]

Caeldrim Erenaeth, Male Elf Sorcerer 15
Medium (4'11") Elf, Lawful Evil (CR 15)
Armor Class 13
Hit Points 44 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)17 (+3) 17 (+3)14 (+2)
Skills Nature +8, Survival +8
Senses Passive Perception 13
Languages Common, Elven, Giant, Draconic, Gnome
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666664

Possessions: 4000 gp. Zircon (70 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanuath Nailo, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a simple violet robe with green stripes complete with hood, he is not a threatening figure. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vanuath took refuge in the old dungeon and found the beat up longbow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To settle down with his crush; and he has money and likes to spend it

Flaws: Shy. Bonds: Adventurer, Nature, Rich, Has a crush. Occupation: Seamstress

Voice: Spits words with contempt

Attributes [hide]

Vanuath Nailo, Male Elf Sorcerer 10
Medium (4'11") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 49 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)8 (-1) 15 (+2)13 (+1)
Skills Athletics +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1900 gp.


Social Check DCs


Aramil Siannodel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His hair is cut close to his head. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Sabotage a competitor; and he wants revenge against gnolls

Flaws: Ugly, Antagonistic, Selfish. Bonds: Job, Enemies. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Aramil Siannodel, Male Elf Sorcerer 6
Medium (4'10") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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