Soveliss Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His auburn hair is heavily combed to the left. He has gray eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Herbalist for hire.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 44 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 19 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Giant, Gnoll, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 gp. Silver pearl (100 gp). Rock crystal (20 gp). Alexandrite (700 gp). Freshwater pearl (4 gp).
Theren Ariessus, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.
History: Theren was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Attractive, Poor. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of luck around his neck, and a flail on his belt. He wears his hair in dreadlocks. His green eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Bonds: Adventurer, Rich, Job. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 16)
Armor Class 10
Hit Points 72 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. Jet (40 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Violet garnet (300 gp). Alexandrite (300 gp). Rock crystal (20 gp). Alexandrite (300 gp). Violet garnet (300 gp). Obsidian (16 gp). Sardonyx (20 gp). Coral (40 gp). Golden yellow topaz (300 gp). Peridot (20 gp). Azurite (16 gp). Hematite (16 gp). Obsidian (16 gp). Jet (40 gp). Blue quartz (16 gp). Aquamarine (300 gp). Bloodstone (20 gp). Golden yellow topaz (300 gp). Black pearl (300 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aust Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A 4'9" western man, he tends to wear a blue poncho over his likewise colored trousers and shirt. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Aust grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural elven artifacts is his passion
Ideals: Professionalism. Bonds: Family, Adventurer, Nature, Job. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 70 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: Hematite (6 gp). Rock crystal (20 gp). Banded agate (6 gp). Carnelian (20 gp). Hematite (6 gp).
Raer Aloro, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'10". He wears professional attire. He wears a deerstalker hat to cover his moderate length red hair. His amber eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Raer took refuge in the ruined castle and found the beat up trident and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Justice, Logical. Bonds: Attractive, Military, Nature. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 300 gp. Red spinel (40 gp). Sardonyx (60 gp). Aquamarine (1000 gp).
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