Hadarai Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. A gifted student he started as a Glassblower, but he got bored and became a Mercenary. He has drifted from career to career and currently works as a Mercenary.
Motivation: Expand his business; and he has money and likes to spend it
Flaws: Ugly, Disease. Bonds: Rich, Nature, Job. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1300 gp. Amber (110 gp). Bloodstone (20 gp). Bloodstone (20 gp). Onyx (20 gp). Lapis lazuli (6 gp). 1 Minor magic item.
Aelar Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is portly but not overly obese. His golden hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.
History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aelar took refuge in the ruined castle and found the beat up bow and armor he uses now. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Poor, Nature. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 60 pp. Azurite (13 gp). Aquamarine (900 gp).
Thervan Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His hair is brown and very short. His violet eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Thervan reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Logical. Flaws: Addict, Disease. Bonds: Rich, Military, Job. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 10 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1500 gp.
Dreali Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears silk and lounges about seductively. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.
History: Dreali was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 16)
Armor Class 12
Hit Points 38 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 18
Languages Common, Elven, Dwarven, Abyssal, Sylvan, Draconic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2000 gp. Silver pearl (40 gp). Deep blue spinel (1000 gp). Jasper (50 gp). Jacinth (7000 gp). Malachite (10 gp). Tiger eye turquoise (10 gp). Deep blue spinel (1000 gp). Red garnet (40 gp). Golden yellow topaz (1000 gp). Violet garnet (1000 gp). Golden pearl (40 gp). Obsidian (10 gp). Aquamarine (1000 gp). Rhodochrosite (10 gp). Brown-green garnet (40 gp).
Azaki Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey costume with the symbols of magic on his torso. His hair is short and golden. His amber eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Nature, Job. Occupation: Junk Dealer
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 47 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 8000 gp. Jet (110 gp). Jet (110 gp). Coral (110 gp). Violet garnet (1600 gp). Violet garnet (1600 gp). Brown-green garnet (110 gp). Deep blue spinel (1600 gp). Rhodochrosite (6 gp). Onyx (70 gp). Rhodochrosite (6 gp). Peridot (70 gp). Deep blue spinel (1600 gp). Coral (110 gp). Azurite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
