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Advanced [show]


Mindartis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants, and he perpetually has his halberd ready. He wears his silver hair up. This gray eyed southerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: He got into the Fletcher business at a young age. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Job, Rich. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Mindartis Ofandrus, Male Elf Sorcerer 6
Medium (5'3") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnome
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large grey jacket. His hair is long and silver with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Carrie is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Carrie was raised in a hard working conservative environment. One day when Carrie was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Carrie was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Antagonistic, PTSD. Bonds: Attractive, Family, Job, Criminal record. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Carrie Goltorah, Male Elf Sorcerer 7
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Celestial, Aquan
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 1100 gp.


Social Check DCs


Immeral Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his mace ready. His hair is long and silver with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His eyes are brown and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Immeral took refuge in the ruined castle and found the beat up mace and armor he uses now. After a long history of fighting, Immeral and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Immeral Aloro, Male Elf Sorcerer 11
Medium (4'7") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 23 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Insight +5, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: Just what you see.


Social Check DCs


Varis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His silver hair is cut jaggedly and amateurishly. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal dancing training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Enemies, Immigrant. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Varis Iranapha, Male Elf Sorcerer 9
Medium (5'3") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 19 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Druidic
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 1800 gp. Blue star sapphire (1500 gp). Chalcedony (60 gp). Golden pearl (160 gp). Red-brown spinel (160 gp). Carnelian (60 gp).


Social Check DCs


Naal Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is golden. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Nature, Rich. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Naal Arnuanna, Male Elf Sorcerer 10
Medium (4'10") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 12000 sp. Fire opal (1100 gp). Sardonyx (60 gp). Blue quartz (9 gp). Silver pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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