Thamior Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a bastard sword on his belt. He carries a battered shield and tarnished bastard sword as well. His silver hair is drawn into a tight pony tail with a rose scrunchie. His gray eyes are passionate and lively.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 20 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Deep blue spinel (700 gp). Moss agate (11 gp). Tiger eye turquoise (11 gp). Iolite (60 gp). Deep blue spinel (700 gp). Peridot (60 gp). Chalcedony (60 gp). Golden yellow topaz (700 gp). Azurite (11 gp). Hematite (11 gp).
Theriatis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Architect does. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His long red hair is drawn into a two foot long braid. He has several tiny amber earrings on each ear.
Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the south. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Rich, Immigrant. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 53 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Giant, Undercommon, Druidic
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1800 gp. Eye agate (15 gp). Lapis lazuli (15 gp). Tourmaline (110 gp). Pink pearl (110 gp). Moss agate (15 gp). Violet garnet (500 gp). Obsidian (15 gp). Iolite (20 gp).
Gennal Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. He wears his auburn hair down. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Further expansion of business; and to be a unemployed again
Ideals: Fighting. Bonds: Military, Rich, Criminal record, Job. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A roughly beaten golden orb (140 gp). Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (300 gp).
Aramil Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He wears a green shirt with thin grey vertical stripes and brown pants, and his gloved hand is found clutching a crossbow. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of his sister; and meet up once more with his childhood friend
Flaws: Selfish. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 500 gp. Red garnet (70 gp). Sardonyx (50 gp). Chalcedony (50 gp). Chrysoberyl (70 gp). 1 Minor magic item.
Dreali Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Merchant in town.
History: When he was but 7 years old his parents immigrated from the west. Dreali was born on a far western plains where he grew up under the tutelage of his father, an expert Merchant. He has recently gotten a pet goose that steals things from people.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Emotional. Bonds: Job, Immigrant, Criminal record. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
