Naill Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He sports a long auburn beard, and similarly colored long hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. Naill is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 8 years old his parents immigrated from the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Locksmith like his father before him.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic. Bonds: Attractive, Job, Family, Immigrant. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item.
Immeral Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His golden hair is still thick. His face is covered beneath a completely black helmet.
Personality: Stoic and calm, he prefers to meditate than take action. Immeral is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Immeral lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son
Ideals: Disciplined. Bonds: Attractive, Family, Military. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: Deep green spinel (120 gp).
Riardon Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He has a large black mantle and cape that has been intricately interwoven into his tan robe. His hair is auburn and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural elven artifacts is his passion
Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 19 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin, Celestial
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aelar Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His long silver hair reaches down to his waist. His brown eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Aelar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aelar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 14)
Armor Class 13
Hit Points 19 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Orc
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp. Azurite (15 gp). Chalcedony (80 gp). Deep blue spinel (1500 gp). Rhodochrosite (15 gp). Star rose quartz (80 gp). Chrysoberyl (120 gp). Sard (80 gp). Deep blue spinel (1500 gp).
Caeldrim Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a tan armored body suit, with a simple red line shooting up and back down. He has a hunchback. His hair is always cut to a buzz. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1600 gp. Gold and topaz bottle stopper cork (1500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Old masterpiece painting (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
