Nutae Eathalena, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tattered old clothes. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Opinionated. Flaws: Ugly, Insomniac, Shy. Bonds: Rich. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 33 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1100 gp. Aquamarine (1600 gp).
Carrie Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His moppish silver hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Carrie speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Carrie took refuge in the large cave and found the beat up greataxe and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Nature. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 100 pp. Citrine (50 gp). Tourmaline (80 gp). Deep blue spinel (1100 gp).
Naal Berevan, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His eyes are violet.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Naal was raised in a hard working conservative environment. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 27 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Giant
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of the sun god on his torso, and carries hammers. His white hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out south to avoid the crime he committed. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and tan handkerchief worn on his left side. He is portly but not overly obese. He keeps his golden hair in a flapper bob. His eyes are hazel.
Personality: Overbrimming with self-confidence, Quarion isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He believes the world needs to unite to get rid of brigands once and for all.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic, Logical. Bonds: Enemies, Job. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Halfling, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 gp.
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