Adran Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His head has been shaved. His eyes are hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Apothecary in town.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 76 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Moonstone (20 gp). Bloodstone (20 gp). Chrysoberyl (100 gp). Red spinel (100 gp). Moss agate (11 gp). Banded agate (11 gp). Tourmaline (100 gp). Alexandrite (700 gp). Banded agate (11 gp). Rose (20 gp). Emerald (1500 gp). 1 Minor magic item. 1 Minor magic item.
Immeral Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his chestnut hair to look like a famous performer. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Immeral has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: He is content; and to find somewhere to settle down
Flaws: Impulsive, Disease, Addict, Mundane. Bonds: Attractive, Guardian. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 200 gp.
Immeral Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to cover his moderate length chestnut hair. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Insomniac, Hedonist, Mundane. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 65 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 |
Possessions: 2000 pp. Golden pearl (90 gp). Malachite (5 gp). Violet garnet (700 gp). Malachite (5 gp). Red-brown spinel (90 gp). Brown-green garnet (90 gp). Chrysoprase (70 gp). Violet garnet (700 gp). Eye agate (5 gp). Alexandrite (700 gp). Blue sapphire (1000 gp). Azurite (5 gp). Chalcedony (70 gp). Chrysoprase (70 gp). Deep blue spinel (700 gp). Red garnet (90 gp). Blue sapphire (1000 gp). Golden yellow topaz (700 gp). Moss agate (5 gp). Tourmaline (90 gp). Citrine (70 gp). Rock crystal (70 gp). Peridot (70 gp). Eye agate (5 gp). Banded agate (5 gp). Citrine (70 gp).
Naal Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair and beard is wavy and long. His ears are large.
Personality: Prone to second guessing himself, he comes off as nervous. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of a Cook, who enjoyed hunting, Naal was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Nature. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Celestial, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Galinndan Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his silver hair. His blue unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He wants to meet his childhood hero; and money/treasure
Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Immigrant, Slave. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 37 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Black pearl (1000 gp). Coral (130 gp). Emerald (700 gp). Alexandrite (1000 gp). Brown-green garnet (130 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!