Thervan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He wears tight fitting clothing which further accentuates his frame. He has a long chestnut beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.
History: Thervan was raised in a hard working conservative environment. He moved out south to avoid the crime he committed. He now owns his own business.
Motivation: He has decided he is irredeemable; and to unite with his sister
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Criminal record, Family. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 50 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (500 gp).
Laucian Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with blue pants. His auburn hair is unkempt and raggedy. His eyes are a pleasant gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his father was called into army service. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Ugly, Selfish. Bonds: Poor, Adventurer, Military. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp. Gold dragon comb with red garnet eye (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Silver comb with moonstones (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp).
Arannis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears violet cloth garments or leather armor. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Arannis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised by priests from a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Religious, Mentor. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 15
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 900 gp. Sardonyx (80 gp). Aquamarine (1100 gp).
Theren Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He dresses in white turtlenecks beneath a black coat with pastel slacks, and his gloved hand is found clutching a mace. He keeps his blonde hair in a flapper bob. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. Through the years after Theren was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Theren's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Money/treasure; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 15
Hit Points 49 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: Hematite (10 gp). Bloodstone (40 gp). White pearl (70 gp). Silver pearl (70 gp). Deep blue spinel (200 gp). Hematite (10 gp). Freshwater pearl (10 gp). Lapis lazuli (10 gp). Bloodstone (40 gp). Obsidian (10 gp). Blue sapphire (1600 gp). White pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man has a large black mantle and cape that has been intricately interwoven into his green robe, and sports empty pouches on his belt. His hair, while still mostly red, has prominent grey streaks. He has several tiny amethyst earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Caeldrim has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Pacifist. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 15 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2700 gp. Aquamarine (1200 gp). Citrine (80 gp). Freshwater pearl (8 gp). Deep blue spinel (1200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
