Azaki Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Dilettante uniform. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.
History: A powerful necromancer made him what he is. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Dilettante like his father before him.
Motivation: He is terrified, and will act out of fear.
Flaws: Terse, Fearful. Bonds: Job, Mentor. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a blue suit, brown shirt, and black tie. His silver hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and regain custody of his daughter
Flaws: Secretive, Racist, Disease. Bonds: Adventurer, Family. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Giant, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 12000 sp. Golden pearl (70 gp). Alexandrite (1400 gp). Citrine (30 gp). Sard (30 gp).
Gennal Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long blonde beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Gennal studied abroad. After coming to the age of reason, Gennal took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Flaws: Insane, Depressed. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His Stetson hat is riddled with cuts and holes. His blue eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Carpenter like his father before him.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Military, Slave. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 29 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Aquan, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 6000 gp. An abacus with copper, silver and gold markers (180 gp). Gold dragon comb with red garnet eye (500 gp). 1 Medium magic item.
Caeldrim Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple pastel robe with brown stripes complete with hood. His white hair is slicked back into a classic pompadour. His eyes are a pleasant green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp. White pearl (80 gp). Amber (80 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
