Erevan Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has black hair. His brown eyes peer out from beneath his wide-brimmed white hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Dyer for hire.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Impulsive. Bonds: Nature, Job, Criminal record. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 16)
Armor Class 11
Hit Points 58 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Draconic, Halfling, Gnome
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 500 pp. Cloth of gold vestments (60 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Galinndan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A 4'7" eastern man, he has a large black mantle and cape that has been intricately interwoven into his violet robe. His brown hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Professionalism. Flaws: Ugly, Insane, Disease. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 42 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: Bloodstone (80 gp). Smoky quartz (80 gp). Tiger eye turquoise (9 gp). Obsidian (9 gp). Golden yellow topaz (1300 gp). Brown-green garnet (60 gp). Deep blue spinel (1300 gp). Alexandrite (1300 gp). Star rose quartz (80 gp). 1 Medium magic item.
Lamlis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is heavily combed to the left. His ears are large.
Personality: This man loves writing and to teach people writing more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Mayor, Lamlis learned a great deal about his father's area of expertise. Lamlis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lamlis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has comitted a past crime that haunts him to this day; and he wants revenge against dire rats
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Job, Criminal record, Enemies. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 21 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 200 pp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Silver comb with moonstones (900 gp). Solid gold idol (1100 gp). Black velvet mask with numerous citrines (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver comb with moonstones (900 gp).
Nutae Horineth, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'7" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a black and red handkerchief worn on his left side. His hair is auburn and very short. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast mountains. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: To clean up the streets; and he's looking for his big break
Flaws: Racist. Bonds: Job, Adventurer, Nature, Guardian. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 110 pp. 1 Chain shirt. 1 Half-Plate.
Thervan Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Sailor in town.
History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thervan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thervan. He then took over the family business and is one of the better Sailor for hire.
Motivation: A rival would like him out of the picture; and to be a tailor again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 40 pp.
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