Naal Eathalena, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long black beard, and similarly colored long hair. He has gleaming, smiling green eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.
History: Naal was born in the west. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and to reunite with his old friends
Ideals: Philantrophist, Persistence. Flaws: Shy, Fearful. Bonds: Adventurer. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 41 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Blue quartz (7 gp). Sard (20 gp). Sardonyx (20 gp). Amber (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Netyoive, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports blue clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His eyes are violet.
Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Uthemar was left his mother's suit of armor and trained in its use and care. He has never given up on his music dream.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Addict, Impulsive. Bonds: Military, Family. Occupation: Carter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.
Heian Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a pastel collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His red hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Body Guard, but he got bored and became a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life
Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 8 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 6 (-2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan, Ignan
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 sp. Peridot (60 gp). Eye agate (8 gp).
Immeral Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and muscular, this northern man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a long red beard with little hanging trinkets. His green unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.
History: A powerful necromancer made him what he is. Immeral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Disease. Bonds: Nature, Attractive, Mentor. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 13 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 290 pp. A miniature golden chest with tiny emeralds lining the top (70 gp). Gold dragon comb with red garnet eye (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (1300 gp). Gold and topaz bottle stopper cork (500 gp). Fire opal pendant on a fine gold chain (1300 gp).
Nim Fasharash, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a feathered hat to cover his moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the south. He uses divination through singing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Fisher and found it very stressful. In the meantime he has taken over work as a Fisher and occasionally as a mercenary.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 24 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2900 gp. A silver and pearl hairclip (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
