Lamlis Selevarun, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. His hair, while still mostly auburn, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Lamlis grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He was granted martial powers by his dying brother.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Adventurer. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Gnoll, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Naeris Berevan, Male Elf [Permalink]
Personal [hide]
Description: This eastern man likes to wear ponchos typically of a light grey in addition to tight pants. His clothes are grease stained in places. He has styled his red hair well, parting it to the left. He wears large thick round spectacles.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He feeds upon the attention of others.
History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Poor, Immigrant, Criminal record, Attractive, Mentor, Military. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahvain Firahel, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He wears a small hat to cover his moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many dire rats want him driven away; and retire the richest man in the west
Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Attractive, Enemies. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 23 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1700 gp. Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears a grey coat over a white low-cut shirt, and a Stetson hat upon his head, and he perpetually has his trident ready. He has red hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the east, but his parents moved at a very young age to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Tailor
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 54 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Aquan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Himo Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long red hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of illithids once and for all.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against illithids.
Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies, Rich. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!